

Many of these become secret protectors of humankind and champions of good. Creatures of shadows, when slain, they disappear like the morning mist, as if they never existed (and leaving no evidence of their existence).Ī surprising number of Nightbane cherish and cling to their humanity. Whether hideous or beautiful, cruel or kind, the Nightbane are feared and slaughtered by most humans who see only a monster. No two appear exactly alike and even the most hideous can have the spirit of a saint, while the handsome and beautiful may be evil incarnate. Thus some are exotic and beautiful, while others (most) are misshapened monsters. The morphus is said to reflect the character's personality or subconscious fears, desires and self-image.

In fact, they are shape-changers who possess a comparatively frail, human "facade" and a supernatural, superhuman "morphus." The Nightbane are characters who discover that they not entirely human. "You quickly learn there are "monsters" in the world, both human and supernatural, evil and good. That was the day you discovered there were two of you, your human-self and the inhuman creature you can become at will. "It is your seventeenth birthday when "The Becoming" changes your life and your world view forever. The day there was no sun rise - no moon or stars for that matter - only absolute darkness and hysteria. I learned this the hard way, 10+ poison stacks is nasty.įew little quirks that take some getting use to, otherwise great AoE grinding area."The world has never quite been the same since Dark Day. However, if you fail a pull here, it's best to grind somewhere else for a minute or two until the mob's tainted howl wears off, or else your will get poisoned by every mob that you were in combat with before. You could get 15 or more mobs at once here, you have to be a little higher than for the dark runners, but it's a huge pull, limited only by your stamina. The last area is if you hug the mountain range to the left (Moving in the same direction as tha last two pulls) You will go around a corner to another camp. There's a little hill just behind these guys that can make LoS difficult, but there's lots of ways around it if you're prepared. Next pull, continuing in the same direction was more dark runners, about 6 in the camp, just at the edge of the farm, usually pulled one extra mob on the side. The next pull was in the farm area, there's a group of 4 dark runners right in the middle, I'd usually pull a mob or two from the side, then run into the pack of 4, then counterspell another into the pack if there was one available. Two pulls outside the first cave (The larger one with the named patrolling inside), which had mostly Dark Runners, I pulled the two little camps in one pull then got all the loose mobs in the next pull. There are two caves in the southern end of the zone, which was where I was alternating between.

All but the casters have a huge aggro radius, and all of the camps contain nothing but melee mobs, there are some scattered casters around the middle of where I farmed (Details to come), but they're usually not a problem.

The various nightbane are great for AoE levelling. Comment by 4067I'm currently AoE levelling a mage, so I'm stopping by all my spots to comment on their viability for AoE grinding.
